Category: VN Development
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Getting Behind the Lens Part 1: Visual Novel Camerawork? Why Bother?
Without even realising it, as a VN Developer you’re already making decisions for your game’s cinematography — the way visuals are presented on screen as the story goes on is what cinematography is all about, after all! So why bother?
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Of Sense and Soul: A Kickstarter Post-Mortem
OSAS has always been an ambitious brainchild, and some form of crowdfunding has been in our sights from the start…This is how we got to where we are now, and what I took away from the experience beyond the funding itself.
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From Vision to Visuals: Art Direction and Execution in Visual Novels for VN;Conf 2023 (Transcript)
Originally presented at VN;Conf 2023. Hello everyone, my name is Ingrid and today I will be talking to you about Art Direction and Execution for Visual Novels: Taking your vision into the visuals of your visual novel. So for a bit about me: I’m the artist, designer, and lead developer at ForsythiaProductions and currently we…
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ingthing’s Remote VA Script Template Version 1.0
This template was first developed to facilitate remote live directed recording sessions for Of Sense and Soul. It’s designed to allow for smoother line referencing, script reading, reviewing and marking, as well as sharing information on line count, preferred takes and file naming.
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Sprites, Camera, Action!: Visual Novel Cinematography in Of Sense and Soul
Originally posted on forsythiaproductions.itch.io on February 23, 2023 One element that sets the renewed Of Sense and Soul demo apart from its original iteration is the wealth of camera movement and sprite animation that has been added to the game. Up until December of last year, I hadn’t given much thought to the way the story is told through the…